What is going on with Elemental Shaman? Last week The Grumpy Elf wrote a post entitled How Much is too Much? The general gist was that we now have too many buttons to press, and a later article by Grumpy suggests that the amount of difference by not pressing some of them is not worth the added complexity to the rotations.
I have 20+ spells for damage dealing and utility on my BM hunter, when I went through the offensive skills for Shaman it did not even fill a complete bar. Now I normally only use my Shaman for healing, but in preparation for MoP I needed to make sure that I am good to go with a damage dealing spec.
- Lightning Bolt
- Earth Shock
- Flame Shock
- Lava Burst
- Chain Lightning
- Earthquake
- Frost Shock
- Cobra Shot
- Arcane Shot
- Kill Command
- Dire Beast
- Lynx Rush
- Bestial Wrath
- Readiness
- Focus Fire
- Serpent Sting
- Rapid Fire
- Kill Shot
At this stage it felt like a good time to compare a few specs to see how complex the rotation and priorities are. I am going to use the guides set by Icy Veins as they have a history of producing good guides. For the sake of simplicity I am only comparing single target rotations.
Beast Master Hunter
1. Apply
2. Apply and maintain Serpent Sting to the target
- it will be refreshed by Cobra Shot so it only needs to be done once, normally.
4. Cast Kill Shot (only available below 20% health).
5. Cast Focus Fire when your pet's Frenzy reaches 5 stacks (the icon will glow)
-
do not cast Focus Fire if you are about to use Bestial Wrath(see below)
- Currently on the Beta, the DPS difference
between using Focus Fire wisely and not using it at all (i.e., having your pet
have 5 stacks of Frenzy at all times) is practically non-existent.
7. Cast Cobra Shot.
(6 spells, Hunter's Mark can be Glyphed or applied before the fight)
Cooldowns
• Bestial Wrath, Rapid Fire, Dire Beast, Lynx Rush, and
Stampede should be used as many times as possible during the encounter.
Stacking these cooldowns is not beneficial, and stacking Bestial Wrath and
Rapid Fire is actually detrimental.
• Rabid (an ability
your pet gains if you choose the Ferocity specialisation) should be used as
many times as possible during the encounter. You should try to stack this
ability with Lynx Rush, Bestial Wrath, or Rapid Fire whenever possible.
• Glaive Toss should
be used on cooldown.• Readiness should be used immediately after using Bestial Wrath, Rapid Fire, Lynx Rush, and Dire Beast, in order to reset their cooldown.
(7 Cooldowns)
Elemental Shaman
1. Keep Flame Shock up on the target. Refresh when there are
3 seconds or less left.
2. Cast Lava Burst on
cooldown◦watch out for its cooldown being reset by procs of Lava Surge.
3. Cast Earth Shock
when you have between 5 and 7 charges of Lightning Shield.
4. Keep Searing Totem
up.
5. Cast Lightning Bolt
as a filler.
If you chose Unleashed Fury as your Tier 6 talent, then
using Unleash Elements on cooldown becomes your highest priority.
If you chose Elemental Blast as your Tier 6 talent, then
using it on cooldown becomes your highest priority.(5 Spells - Lightning shield and Flametongue Weapon should always be present and are not part of the rotation)
Cooldowns
• Ascendance is your Mists of Pandaria ability. This ability
causes your Lava Burst to no longer have a cooldown and your Chain Lightning to
become Lava Beam, a more powerful AoE ability. Ascendance has a 3-minute
cooldown and should be used whenever it is available. You can also save it to
line it up with periods during which you deal increased damage.◦For
single-target damage, simply spam Lava Burst and do not let Flame Shock drop,
while Ascendance is active.
◦For AoE damage, spam Lava Beam while Ascendance is active.
• Fire Elemental
Totem and Earth Elemental Totem are important DPS cooldowns (especially the
former, which is by far the most powerful), they should be used whenever your
Elementals will be able to attack the boss for 1 minute without being
interrupted (unless you are using Glyph of Fire Elemental Totem or you chose
Totemic Restoration as you Tier 3 talent). The Elementals will adjust to your
statistics over the course of their duration. As such, it often is a good idea
to cast them when you expect to receive an Intellect or a Haste buff, for
example.
• Spiritwalker's
Grace should be used when you need to move, so that you can keep casting. If
you are using Glyph of Unleashed Lightning, you will find yourself using this
ability a lot less often.
• Thunderstorm is
both◦an AoE DPS cooldown, which you should always use when you have 6 or more
enemies to attack and;
◦a mana management tool, which you should use on cooldown if
you are having mana issues (most likely from spamming Chain Lightning).
• Stormlash Totem is
a raid-wide DPS cooldown that causes every players within 30 yards of the totem
to deal additional Nature damage for 10 seconds. Use it when the raid will deal
increased damage (while Heroism / Bloodlust / Time Warp is active, for
example).
(6 Cooldowns)
They seem to just be adding as much as they can to make it seem like you are doing more when other classes, like my mage, I can do 30K (therotically in mists at 90) more DPS than my hunter with only 4 buttons (the three arcane and living bomb) and two cooldowns (power and gem).
ReplyDeleteMages are what all specs should be thinking, not hunters. Even the set it and forget it nature of hunters mark with the glyph now only removes one thing and the one thing it removed was the one easy thing we did before the fight even started, so how much is that really saving us?
Not sure what they have in mind other than not wanting people to play hunters.
The addition of the applied Hunter's Mark is great for me. I discovered it recently when I specced for Marksman. Obviously it make no difference for Tank and Spank bosses, but is great for adds that last more than a few seconds.
ReplyDeleteI am amazed at how Blizzard is unable to make similar complexity rotations for all the classes. They should have a clear benchmark at each iLevel what all classes should be able to achieve and they should be balanced for full Tier sets. All classes seem to scale differently and Blizzard seems unable to adjust the controls (Mastery) to achieve their goals. I have thought for a long time that Blizzard wants everybody to play only Druids and Paladins, and now Monks.
Have fun with that game.