Showing posts with label Inscription. Show all posts
Showing posts with label Inscription. Show all posts

Tuesday, 10 July 2012

The Trooper


Inscription is not for the faint hearted. When I first levelled my scribe I remember that the Glyphs often sold at or below cost. It is common for all professions to make the items that cost the least and try to recover what you can from selling, vendoring or disenchanting. With inscription, the floodgates all opened at the same time so there was masses of supply and a huge demand. The result was carnage. Over time this settled down and it was only the scribes that had learnt all the available glyphs through the daily process of research that made money. Many of them made large amounts of money, but the key was always to have the lowest price item on the market or be the only person selling the glyph.

Addons were designed to take the drudgery out of the process but milling could not be automated above a macro requiring 4 pushes to mill a stack of herbs. In the early days the glyphs were donated to the Guild Bank and they soon stacked up and filled the bank of Stormwind to the rafters.

After several months I decided to clear out the Guild Bank, believing that everyone who wanted a glyph would have taken them by now. I discovered that I was now starting to make serious amounts of gold from selling waste guild items.

Glyphmas I and II both brought large amounts of Gold into my war chest and in the end it only stopped when the vast majority of glyphs were being sold below my threshold of cost and work reward.

I returned to the market about 2 months ago, I had leftover inks from my MoP expansion project and what to dip my toe in the water. I discovered that the rewards are yet again worth it providing you can maintain a steady supply of cheap herbs. The rare inks no longer pay for the price of the stack herbs as they once did when the Darkmoon Trinkets were current.

Everything has been going really well until a new competitor hit the market. Every time I cancelled and reposted my competitor would repost too. The sales have now dwindled to nothing and I have not the time to find a bloody turf war. I have no qualms about unmasking my rival, he is a level 1 pain in the arse meet Billgates of the guild Microsoft.

Now normally I would just stop selling and let my little competitor have the market to himself but these glyphs have a definite sell by date due to the next expansion rendering Prime Glyphs as extinct and the other little annoyance of the name. It is not a personal vendetta against William Henry Gates III, who has in effect provided me with a living for the last 20 years. My gripe is at the use of special characters.

The US servers have less impact of special characters than the EU realms based on the main languages being English, Spanish and French. The EU realms on the other hand have native speakers from all over the world. According to wikianswers there are 23 languages in the European Union but a whopping 230 that are spoken throughout Europe. Many of these have special characters and accents over the 26 standard letters of the English Alphabet. My little nemesis has inserted an i with a slant instead of the standard letter and this means he does not appear in any searches, you cannot whisper to him unless you can click on him. It looks like î or ì just in case you wondered.

I have checked the naming policy and it does not mention special characters but I am sure on the account creation screen it states not to use special characters. Either way this character is flying under the radar with this name and as per Naming Policy is in breach of Real World References for Billgates and under Trademark for a guild of Microsoft or Mîcrosoft or whatever special character he has used. Can Blizzard be bothered to act on a level 1 character?

I was originally going to list some more sexually vulgar names that have escaped the Blizzard sensors, but with the trial of the former England Football Captain John Terry, I think we have seen enough vulgar language to last a lifetime.

Friday, 13 April 2012

Money Money Money

Money, what is it good for? I obviously want to say absolutely nothing. I am going to talk about WoW economy not Real Life, because having no money in RL does not make for a hot topic. The internet and in particular WoW Blogs are full of people offering sagely advice about how they made money and how you can also make money hand over fist. Some of these people even want RL money for their pearls of wisdom and carefully crafted guides, but what is it good for? Besides the basics for repair bills, food and potions what do we really need the extra for?

Historically I started the game with no money and proceeded like this for 60 levels. It was like being a student, having no money but somehow never going without the important things in life, like beer and food. When The Burning Crusade came out and allowed the general populace to fly around the Outlands, everybody wanted the flying skill and a flying mount. In those days I think the basic flying package was about 5100 Gold with no discounts for reputation. This was a must have ability at an outrageous price. At a rough guess 99% of the player base did not have that kind of money and at Level 70 it was the first thing that people tried to get. The big money making professions were Tailoring with their assortment of bags and the new kid on the block Jewelcrafting. Competition was fierce in both markets and the majority people spent their time gathering, ores, skins and herbs. The other big markets was for motes and primals, the rarest and most expensive were Fire and Air. The elemental plain in Nagrand was packed morning noon to night with farmers. The irony was that to get to the elemental plain you needed a flying mount. I personally spent hours farming elementals, voidwalkers, clefthoof and talbuks. This was the game at the time, mindless grinding of resources, grinding reputation, and grinding gear. The balance only changed with the advent of the daily quests. Suddenly Flying mounts was not such an issue for all of your alts, it still took time to accumulate the money but it was at least achievable.

Since those heady days, and its only just by writing this post about how much grinding we used to do, there have been very few must have items in the game. Super Fast flying 310% and Cold Winter Flying were far less roadblock items. Dual spec cost a whopping 1000 Gold at its introduction, it now costs 10 Gold and a sticky toffee.

The major goldsinks now are all mounts Mekgineer's Chopper, Traveller's Tundra Mammoth, and Vial of Sands. These are not compulsory must have items, but are excellent show off, elitist items. It is not a game breaker if you cannot afford these items.

So lacking a roadblock goldsink, what do you need your money for? The answer is for gemming, enchants, transmogrification, and reforging, but this only requires chump change unless you want the epic gems. Blizzard has made these exceptionally rare and put them only in the hands of the regular raiders. Per increase in stat these Epic gems over their Rare equivalent work out very expensive indeed.

I have long studied the best ways to make money within the game, from transmutes, jewelcrafting and the ultimate goldmaker inscription, but I gave up actively seeking money 12 months ago. Before the maximum goldcap was raised, I did actually hit this level ( 214,748 G 36 S 47 C) not on one character but spread over my army of alts. Since then I have kept a steady amount at a lower level than the old goldcap. The reason I stopped was I couldn't justify the amount of time spent in the pursuit of more gold. I don't use the stash I have, and still will not buy items I believe to be overinflated or just plain not worth it. I will spend a few thousand on gear, but will not pay over 10,000 Gold for something that will be replaced in a matter of months. Mounts are for life, not just for Christmas, but gear is only current for a single patch. Just remember Green will soon be the new Purple.