Showing posts with label Archaeology. Show all posts
Showing posts with label Archaeology. Show all posts
Monday, 8 October 2012
Thank You
Last Monday I had a little gripe with the difficulty of levelling Archaeology from 500 - 525. This did not fit in with the new Blizzard design ethos, in particular the Levelling cooking from 1 to Zen and various other moves to make professions more accessible, none more so than the sheer number of Herbs and Ores in Pandaria. I had previously raised a ticket and there are forum posts as previously mentioned. The biggest issue is that this problem must only impact a few thousand people at any given time and so would warrant a low priority with Blizzard.
This weekend in preparation for the Darkmoon Faire 5 skillup bonanza, I was working on collecting Fossils, when I noticed that for the completion of Azeroth Relics ie. Dwarf, Troll, Night Elf, and Fossil, that it is now awarding 5 points per completion every time. This is absolutely perfect and just what I wanted, with minimum effort (5 visits to different digsites it is possible to complete the levelling process).
Blizzard have obviously hotfixed this issue and so far I have seen no public acknowledgement of the original problem or the hotfix to solve the problem. So 1 out of 10 for communication and 10 out of 10 for actually fixing the problem. Thank you very much Blizzard.
**Update**
"Completing Rare and normal Cataclysm archaeology projects will now correctly grant skill increases."
Patch 5.0.5 Hotfixes as per WoW Insider 6th October.
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If you have never levelled Archaeology and you have not yet hit level 90, then I have some interesting news. You may remember several months ago the furore over Ghostcrawler's blog on Stat Inflation. Now the topic has died down and the approach that won the day would appear to be Mega Damage, but there is another stat inflation that nobody seems to have mentioned and that is XP Inflation. The current design seems to be 5 new levels at a rate of 4 Hours or 4 Weeks depending on how you play the game. There are some hefty numbers to be had from levelling Archaeology, for instance:
At Level 85 digging up a fragment will earn 38170 XP per dig. (Nothing for completing Relics)
On it's own this means very little, but if you work out the maths for the complete levelling 1 - 525 process it comes out at approximately 19 Million XP with an additional 3 Million XP for completing up to Zen. When considered that the amount needed to level from 85 to 86 is currently 13 Million, it is a nice sizeable chunk. Obviously it is not a super efficient way to level but that is nearly 2 additional levels with having to do any questing.
Friday, 31 August 2012
Dig
Patch 5.0.4 fails to mention anything about archaeology changes. It is not uncommon for some changes not to be included in the patch notes and are sometimes considered to be bugs or just undisclosed new features. It was widely talked about that archaeology would have less flying and that instead of 3 fragments per digsite there are now 6. What was not mentioned, is that I have noticed that at skill level 500, each Artifact solved now only rewards 1 skillup point instead of the usual 5. I have not completed any rares in this time but for now instead of being max level I am sat on 505 with another 20 digsites to visit.
Somebody on MMO Champion was claiming that only the 45 fragment artifacts gave a skillup and that the 35 fragment artifacts gave no points.
I can only suggest that this is a bug and that nobody could possibly be so cruel as to extend my torture by another 20 digsites.
Monday, 28 May 2012
Jurassic Park
I recently confessed in a recent post, that I set myself stupid little short term goals. These goals however stupid must be attainable without requiring too much of a time sink. My last set of targets stated just 4 short days ago will be completed tonight. So it is time to set some new goals or risk logging in and staring absent mindedly at the Dwarven Quarter of Stormwind.
The biggest task I had in the last set of goals was levelling Archaeology on no less than 5 characters up to a minimum of 100. This was achieved entirely on the Eastern Kingdoms continent which mostly involves lots of Troll sites in Stranglethorn Vale. It was during these visits that I discovered than on at least 2 of the characters the mysterious Bwemba was hovering behind me and making those tombstone clicks a little bit harder. On the subject of the Bwemba quests, they appear to have been nerfed a little, in particular the once very annoying Voodoo Zombies, which required the rescuing of 10 Digsite Survivors. When first implemented the droprate was around 1 in 3 and is now a guaranteed droprate. If you have not done this chain it is well worth it and rewards are quite handsome and you get the lovely Panther Cub all for about 30 minutes of your time.
During my forays into Stranglethorn Vale, ethnically cleansing the area of Trolls armed only with a fishing rod, I was very surprised at this random drop. I had mistakenly assumed that this companion was still in the new 5 Man Heroic Zul'Gurub. The low droprate of around 0.01% is the reason for the AH price in excess of 4000G, but with the new changes in MoP this is pet will now be available for all of my characters.
This got me thinking about how little we know about the World of Warcraft, even the people who read incessantly on the subject only know what they want to know or have had personal experience of. The raid dances are drilled into every raider until they know exactly what to do instinctively, it takes practice and we all shortcut the process by watching videos and reading up on tactics.
In recent months I have discovered the quest chain Lawn of the Dead and the gem market for Epic WotLK gems especially the Cardinal Ruby. The Lawn of the Dead quest chain I discovered because I wanted the pet and went off and researched it. The Epic gem was a post from Foo which occurred at the same time that I had run out of things to do with Justice Points.
We read blogs, not just for entertainment but also to look at how other people are playing the same game as ourselves. Essentially we are all looking for a little nugget of information to extend our gaming pleasure.
Archaeology is not something I would include in a list of extending my gaming pleasure, but I wanted to share some recent discoveries about this most heinous of secondary professions.
Skilling up - this seems to take as long as fishing to level. Skillups are awarded for every relic up to level 50. You are awarded 1 point fro learning the basic skill, so the most efficient way to level is find 17 digsites and exhume all 3 relics. Word of warning that you can only keep a maximum of 200 fragments per race. At level 50 go to your trainer and try not to punch Harrison Jones, learn the skill up to 150 and then go outside preferably near a vendor and complete the fragments for 5 skillup points. This will normally put your skill somewhere between 90-100.
Addons - I tried several addons when Cata first came out and most of them are concerned with changing the default UI for completing the fragments. The Blizzard version is perfectly acceptable for the process. My number 1 tip was in the recording of the relic finds at the digsites. In the end I changed from using Gatherer to GatherMate2. When finding a fresh site, start the survey spell when you are at the site of a previous relic. The relics tend to appear in a set number of places and so it can dramatically reduce the number of surveys required.
Nerf - thankfully Blizzard felt our pain and increased the average number of fragments found per dig.
Mists of Pandaria is likely to bring some changes to the profession to reduce the RNG aspect but I doubt whether it will ever be a fun activity.
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