tag:blogger.com,1999:blog-5003106972062679804.post1865641768681032592..comments2023-07-29T08:18:56.915+01:00Comments on Altaclysmic: Black Hole SunBobhttp://www.blogger.com/profile/15475673092257340904noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-5003106972062679804.post-76859282638220829032013-11-07T15:39:15.911+00:002013-11-07T15:39:15.911+00:00Yeah, those are the usual reasons for 5, along wit...Yeah, those are the usual reasons for 5, along with momentum... we've had 2 straight with 5.<br /><br />My theory is that 5 was never really intended in the first place, though... due to the old world revamp, Cataclysm only gave us 5 new zones vs 7 in BC and 10 in Wrath so the new content was compressed and they may have decided to compress the levels as well to keep them in balance. Maybe they actually had a goal of making the next expansion, the 10th Anniversary one, being the one to get us to level 100 and had to delay things a bit. Since we were stuck at 85 they made MoP 5 levels as well to get back on a 10s track and now they're free to go back to 10.<br /><br />I also think that more levels feels better when leveling than fewer. There wouldn't be any need for them to add additional iLvls, there were more than enough iLvls in MoP to kit out 10 levels. 372/384/393/399/408/414/429/437 from just quests/vendors and there were a handful of iLvls from item drops (364/377/390/403/416) as well.<br /><br />I'm pretty confident that they're going to introduce some sort of leveling speed boost outside of RAF to help overcome that psychological barrier of needing 100 levels on a new toon.<br /><br />Either way, I see where 5 makes sense but my gut's telling me 10. We'll see soon enough. :)Rnoreply@blogger.comtag:blogger.com,1999:blog-5003106972062679804.post-30972888369121097402013-11-07T09:51:37.934+00:002013-11-07T09:51:37.934+00:00The reason I believe that 5 Levels is more likely ...The reason I believe that 5 Levels is more likely than 10 is because of the itemisation squish. 10 Levels result in expanding the iLevels throughout the expansion. <br /><br />Blizzard want to condense throughout the game so are unlikely to want to extend at the endgame any more than they need to.<br /><br />The time to complete 5 levels and 10 levels can be adjusted to be within an hour of each other if Blizzard so wishes.<br /><br />The other downside is that starting from 1, 100 looks like a lot more levels than 95. It is just a bit of psychology, although Blizzard are less interested in getting new players and more interested in attracting returning players.Bobhttps://www.blogger.com/profile/15475673092257340904noreply@blogger.comtag:blogger.com,1999:blog-5003106972062679804.post-939839539650074762013-11-06T18:31:59.625+00:002013-11-06T18:31:59.625+00:00Should have been "brevity," of course, f...Should have been "brevity," of course, forgot the quotation marks above.Rnoreply@blogger.comtag:blogger.com,1999:blog-5003106972062679804.post-72509851532940318402013-11-06T18:30:34.155+00:002013-11-06T18:30:34.155+00:00I've made some of these predictions elsewhere ...I've made some of these predictions elsewhere but for brevity I'll focus on stuff I disagree with from your list.<br /><br />10 levels, not 5... I think we only got 5 in MoP because they wanted to get back to 10s which required getting us to 90. Three reasons:<br /><br />1) 10th anniversary upcoming and the 10/10/100 theme is quietly compelling.<br />2) I'm expecting 10 talent tiers, one for each 10 levels. There's no way to coerce 95 into any sort of mathematically consistent tiering that starts at 0 (could be 5/20/35/50/65/80/95, I suppose, but I doubt they'd do that).<br />3) 5 levels feels small... previous-expansion mobs are still green and quests are still current. Hard to move on when you're only getting 5 new levels every 2 years. 10 is just a better number.<br /><br />One caveat - I seem to be the only person, blogger or commenter, to be convinced it'll be 10... not sure I've even seen a theory, everyone seems to think it'll be 5 again. So, I'm both very confident and not at all confident in that prediction.<br /><br />I don't see gear colouring coming although I'd support it if it did.<br /><br />I think the next expansion will hit in the May-June timeframe. Like you, though, I kind of laugh when people talk about how much more quickly the content has come out in MoP... it hasn't, not really. Maybe a few weeks here and there but nothing significant. Still, I don't expect we'll be stuck with 5.4 for more than 9 months (7 months from now) if Blizzard can avoid it.<br /><br />I'd be surprised if there wasn't SOME sort of farm... most likely a new equivalent that isn't actually a farm but serves a similar purpose. Some expansion-appropriate way to passively farm mats.<br /><br />Other than that... I'm mostly in agreement, those all seem logical.<br /><br />The two main things I can think of that you seem to have missed are a level scaling / mentoring system that may be incoming and some sort of alt leveling perk to make it quicker/easier to get alts up to max than heirlooms currently allow. I'd actually prefer to turf the heirlooms entirely (I miss getting gear upgrades when I wear them) and just get a flat 10% XP bonus for each max-level toon for each expansion.<br /><br />(as an example of that, if you have 10 toons at 60+, you'd get a 100% bonus from 1-60 for your 11th... if you have 8 at 70+, you'd then get an 80% bonus from 61-70... all the way up to 95 or 100, no reason that can't apply to current content as well)<br /><br />Bonus points for #23, probably the safest prediction of all right there. "Where are the PvP vendors?" "In the cave at 23,72" "I don't know what to do with coordinates" "..."Rnoreply@blogger.com